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  #101  
Old August 14th, 2007, 10:34 PM
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o da tearz
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  #102  
Old August 14th, 2007, 10:36 PM
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Quote:
Originally Posted by Toomuchownage View Post
Because we'll no longer have real Zelda or Metroid. Just casualized versions and I don't want to see that happen.
dude, im not trying to nitpick, but you said yourself:
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Will it be all casual, easy games or will the industry grow so universal that there will be plenty of casual and hardcore games?
if the second option comes to pass, which i think is infinitely more likely, then how does that mean that metroid and zelda will suffer, they would fit well in the hardcore category, which you said yourself there would be plenty of.....
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  #103  
Old August 14th, 2007, 10:38 PM
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The problem is, while they fit perfectly in the "hardcore" catagory, Nintendo is putting Zelda into the casual one.
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this is nintendo
who hates Europe and Darth Alec
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  #104  
Old August 14th, 2007, 10:38 PM
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The Wii will bring the death of real gaming.

Mark my words and remember I said it.
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  #105  
Old August 14th, 2007, 10:41 PM
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Originally Posted by Darth Alec View Post
The problem is, while they fit perfectly in the "hardcore" catagory, Nintendo is putting Zelda into the casual one.
how so?

TP may not have been exceedingly difficult, but it was by no means a casual game.
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  #106  
Old August 14th, 2007, 10:44 PM
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Originally Posted by rounds1 View Post
The Wii will bring the death of real gaming.

Mark my words and remember I said it.
mark my words.

your full of shit

you can only make so many games of the same type before the market becomes saturated, as is the case with WW2 shooters. why do you think that that rule will cease to apply in this case? is it just because nintendo is on the upswing?
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  #107  
Old August 14th, 2007, 10:46 PM
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I'm not saying Nintendo's causing the end of the world, but here's the argument.

Market consists primarily of hardcore gamers who know their games.
Thus the market isn't flooded with crap because it doesn't sell to hardcore gamers. Only crap games that make it are usually licensed.
Nintendo makes casual games which take little effort.
Casual games take off.
Casuals know nothing of what games to buy unlike hardcores.
Casuals are a larger part of the video game market now.
Casuals don't know which games to buy and end up buying worse games than hardcore gamers.
Developers make casual, no-effort games to cash in since hardcore gamers who won't buy their game are a smaller part of the market now.
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  #108  
Old August 14th, 2007, 10:47 PM
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Quote:
Originally Posted by webshark View Post
how so?

TP may not have been exceedingly difficult, but it was by no means a casual game.
No, but PH is the most casual friendly to date, and the dev said that he'd like to continue up that route.

And while TP wasn't a casual, it was still a cakewalk.
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  #109  
Old August 14th, 2007, 10:50 PM
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Quote:
Originally Posted by webshark View Post
mark my words.

your full of shit

you can only make so many games of the same type before the market becomes saturated, as is the case with WW2 shooters. why do you think that that rule will cease to apply in this case? is it just because nintendo is on the upswing?
You can still make games different without them being casual. Just look at Bioshock, very hardcore and very unique. I don't know why, but I honestly don't think nintendo can come up with very much new anymore, so there going to the extreme to force themselves to come up with new ideas.
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  #110  
Old August 14th, 2007, 10:51 PM
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Quote:
Originally Posted by MasterSword View Post
I'm not saying Nintendo's causing the end of the world, but here's the argument.

Market consists primarily of hardcore gamers who know their games.
Thus the market isn't flooded with crap because it doesn't sell to hardcore gamers. Only crap games that make it are usually licensed.
Nintendo makes casual games which take little effort.
Casual games take off.
Casuals know nothing of what games to buy unlike hardcores.
Casuals are a larger part of the video game market now.
Casuals don't know which games to buy and end up buying worse games than hardcore gamers.
Developers make casual, no-effort games to cash in since hardcore gamers who won't buy their game are a smaller part of the market now.
couple of things with this. we were not born hardcore gamers, we too had to learn about what makes games good at one point or another. alot of these arguments make the assumption that all new gamers are not smart enough to EVER figure out what games are good. o if they buy enough shitty games, they will eventually think that they arent very fun at all and will most likely stop buying games altogether. and realiztically, casuals have ALWAYS outnumbered hardcores, otherwise the name wouldnt fit
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