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#21
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| sure, if next-gen means tons of FMV to you, then Bluray helps. I actually prefer games you play more than you watch. |
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#22
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| Rage is being made by id Software... Since when do they use lots of FMV?
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#23
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If you are basing the need for multiple DVD's based on any memory sizes per level they are talking about then, don't do that! typically, a game developer will use the uncompressed numbers for talking about how much data they use per level (Killzone2, anyone?) rather than compressed numbers. Partly for "marketing" reasons, but also partly due to the fact that compression ratios vary from texture to texture. I was mostly just responding to the 1st 2 games on that list. (the mistwalker games) Oh, another thing about Killzone2, and Sony's marketing department. Bogus lines like "Killzone1 levels had same number polys as a face in Killzone2", while true, are just marketing hype. What type of face model is being discussed? The face model seen when an enemy is 100 ft away from you? no, because games LOD models. They are, I am 100% sure of this, talking about one of 2 things: a) the face used in pre-rendered cut scenes OR b) the face used to create the normal maps which are applied to the actual IN-GAME face model they are not talking about the in-game assets which the player will actually see rendered at 30fps in 720p. That is just bogus, and no developer would waste resources in that manor, even if they are a really bad developer (note: I'm not saying the KZ2 devs are bad) |
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#24
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| I don't think the KZ2 were lying about the face ploygons. They were just bending the truth a little. Most likely, as you said, the original face model was super high poly and then was converted to a lower polygon model with the origional model adapted into a bump map. But to say that they use 100,000+ polygon faces in-game in realtime is rediculous and absolutly a lie all in itself. Lets just say you have 10 NPCs around you. That would make the PS3 commit suicide when rendered in a "2gb" level with textures, physics and AI. That could be possible with next-gen but not with the current generation of hardware. |
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#25
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I find it hard to believe there's no workaround to charging players a monthly fee for ANY online game, inc. warcraft. Oh, but the players can't serve their own games? That would be craaaazy you say. Why does this only apply to mmo's? Why can I click on counterstrike and see however many hundred people playing without paying someone for it? I don't know much about the net really, just seems fishy to me. I wouldn't dream of paying a monthly fee for a game unless it was full immersion virtual reality. (Just for perspective, I can play RedLightCenter for free, now, but if I want to unlock the hrdcore prn, I have to pay, monthly. So why the fee? Because they need to upkeep their servers, or because they know people will pay to see nekkid polygons?) |
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#26
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__________________ http://club.ign.com/b/about?username=samaine |
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#27
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| Pay to play is gay. I rest my case. |
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#28
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| You must be gay then. Unless you've gotten all your videogame related items (consoles, games, controllers, etc.) all for free? |
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#29
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| Wow, way to make yourself look like a retard. Even if you pirate your games, you still have to pay for that internet connection to get them. |
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#30
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| I though the same was with Wolfenstein on the orginal xbox were you had to pay for maps that were already on the disc.
__________________ "Revan had a mother and father, parents, ancestors, like all Jedi do. And when he awakened to his potential, I was there to see it. But where he was born, where he came from, I do not know… anymore than I know where he walks now. Some said that Revan was born in the Outer Regions, beyond the Rim, and that's what called to him during the Mandalorian Wars… and after. It was the call of home." ―Kreia |
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