| | #21 |
| Got infractions? Join Date: Jun 2007 Location: Al Sur de la Frontera...
Posts: 10,151
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yeah, and i think it also proves my point.
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| | #22 |
| Because arguing is fun Join Date: Mar 2007
Posts: 447
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Friend codes say hello? Gamecube with a grand total of two online games says hello? Nintendo deciding to shaft Sony and make a cartridge-based N64 ending their cooperation, leading to the creation of the Sony PlayStation says hello? The Gameboy Micro says hello? SoulAssassin, face it. Nintendo takes risks. That's why there was the Virtual Boy, that's why they made the power glove. And those things just bombed themselves to oblivion in a combustion of poor sales and lacking software selection. When has Nintendo teh pulled a Dreamcast, then gone out of business? Never, and they never will. But I think failing consists of less than actually blowing all your money up in your face in an epic explosion. |
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| | #23 |
| This is my BOOMSTICK!!!! Join Date: May 2007 Location: Brantford, Ont.
Posts: 19,435
| They got into the business with a risk. The NES worked and that one risk made all the others possible.
__________________ I can't see this so there's really no need for me to put anything here. Join the recently deemed official Nexgenwars folding team. Team number 78702 |
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| | #24 | |
| Vintage Member Join Date: Apr 2007 Location: Perth, Australia
Posts: 2,028
| Quote:
I think you have officially lost
__________________ Psn: Chum Current PS3 Games: Assassin's Creed, Call of Duty 4, Oblivion, Rainbow Six Vegas, Ratchet and Clank, Warhawk, Resistance, MotorStorm, Heavenly Sword, Marvel Ultimate Alliance, Ninja Gaiden Sigma, Call of Duty 3, Virtua Fighter 5, Uncharted, Guitar Hero 3 Favourite PS2 Games: God of War, God of War II, Metal Gear Solid 2, Metal Gear Solid 3, Final Fantasy X, Jak and Daxter series, TimeSplitters 1/2 ![]() | |
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| | #25 | ||
| Hardcore Non Gamer | Define failure in this regard, it may not be popular but it achieves what Nintendo are trying to achieve so it's hardly a failure. Also there's always talk about it changing so it may not be permanently as it is. Quote:
Quote:
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| | #26 | |
| Because arguing is fun Join Date: Mar 2007
Posts: 447
| Quote:
Moving to this generation: Xbox Live returns triumphant, Sony copy-cats a PSN with Home for Miis, and Nintendo....enforces a system that prevents you from meeting new people online. Are you beginning to see where this becomes a "bad marketing decision" and not a "decision"? And where that steadily crosses the line into "could have been a lot more awesome, so easily, that it seems a stupid thing to do"? Especially, how, in the end, that defines what fail is? | |
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| | #27 |
| Because arguing is fun Join Date: Mar 2007
Posts: 447
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| | #28 |
| This is my BOOMSTICK!!!! Join Date: May 2007 Location: Brantford, Ont.
Posts: 19,435
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I would really consider friend's codes as more of an inconvenience as opposed to a failure. I doubt the Wii or the DS would have substantially higher sales if they had easy access online play.
__________________ I can't see this so there's really no need for me to put anything here. Join the recently deemed official Nexgenwars folding team. Team number 78702 |
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| | #29 |
| sup its chadwardenn Join Date: Nov 2006
Posts: 7,253
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Friend Codes are no failure since they do what Nintendo wanted, they're just stupidly annoying.
__________________ BALLINNNNNNNNNN' |
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| | #30 | |
| Guest
Posts: n/a
| Quote:
Nintendo could easily add 'proper' online to their repertoire, they've been sticking to their guns for years. For reasons unknown perhaps, when the Gamecube came out, they said online wasn't a big deal, but it was still future proofed by having the modem port, and now we're seeing online slowly come together, Strikers, MoH;H2, (hopefully) FFCC. People think nintendo are behind the times with their online policies, I think they're waiting for the market to catch up. | |
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