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  #21  
Old November 7th, 2007, 05:09 PM
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Games exclusively for Nintendo Gamecube [Archive] - Retrogaming Roundtable
List of gamecube exclusives (Plenty of good games)

One could write quite a diatribe about the gamecube library vs ps2's. (does the original xbox even compete? gamecube won in software sales and has a lot more memorable titles [hmm, xbox 1, what game springs to mind?])

ps2 has a lot more games (1700 vs 650) but I think that's irrelevant because the ps2 library is loaded with trash, just like the other 2 (or 1 and 3 [pending..], I should say). If the wii wasn't backward compatible, I think most gamecube owners would still have theirs plugged in, but do the sony fanboys -really- care that they've lost the ps2 library with the ps3? Everything it was remembered for (I'm thinking resident evil, mgs, gta, ff, gran turismo) has a sequel on it's way, that must be what the sony kids are playing for, right?


So does the cube fail because of it's 'meh' exclusives (matter of opinion debate that will never go anywhere) or because it didn't have the handful of exclusives the ps2 got?

Let's say most gamecube owners bought a wii. And let's say the wii gets most of the games that made the ps2 so great (okami's coming, right?) so even though there was a couple years wait, the gamecube owners don't actually miss anything.

Does it still fail? Statistically (not financially), yes, but I don't think it's because of the games.
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  #22  
Old November 7th, 2007, 05:18 PM
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IF Nintendo had conceived the GameCube with waggle and somehow found a way to bring the price of the Wii Remote accessory down to something reasonable, then it might have impacted the last generation, but those are big ifs. I somehow don't think Nintendo could have found a way to successfully market an accessory that costs half as much as the console itself...

That said, it's not just waggle that's winning Nintendo so many sales right now. It's price and utility. The majority of people still don't own an HDTV. And all people like spending less. So the Wii becomes a no brainer for most buyers unless they're explicitly looking for something available on the other consoles (online experience, movie watching, HD resolution gaming, etc.).
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  #23  
Old November 7th, 2007, 06:38 PM
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I think the DS paved the way for the Wii in many ways.

See, the DS managed to reach a crowd that never was interested in video games before, which in turn probably made more people aware of the Wii than if the DS never existed. But if the wiimote had been sold as a Cube accessory it would have needed to be fairly recently (the DS only started to be popular among the more casuals only after the lite came out last year), and I don't think the Cube's sales would have gone up much, simply because an accessory does not make a console, and the Cube would have been on it's last breath anyway (end of last gen).

The Wii's success is a combinaison of factors, and I don't think it would have been as popular without the DS lite. The Wii itself is more than just a cube with wiimote (and I'm not talking power wise but concept wise). After all, the Cube itself is not backward compatible with other consoles, while the Wii alone allows to play games from the past 20+ years.

Something else to consider: video games are still, especially in America and Europe, seen as a kid and teenager thing. The DS has started to change that, but that shift of mentality is nowhere as strong as the shift that has been happening in Japan for example. So, adults who are now picking the Wii, would probably not have picked up a Cube with "cubemote" simply because they would still have considered the Cube to be one of those traditionnal kid/teenager gamebox while the Wii has been marketted with them in mind after the mentality about video game has started to change thanks to the DS.

Adults simply wouldn't have wanted that box that have been marketted toward traditionnal gamers for years, even if it had a new special controller specially marketted toward them.
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  #24  
Old November 8th, 2007, 12:50 AM
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Accessories don't sell well even if they're good (look at eyetoy). Also I agree with rainbows post.
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  #25  
Old November 8th, 2007, 12:55 AM
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I was really hoping that the OP would say "why don't you marry it?"


Nice going ed.
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  #26  
Old November 8th, 2007, 02:08 AM
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Quote:
Originally Posted by Leonidas View Post
Games exclusively for Nintendo Gamecube [Archive] - Retrogaming Roundtable
List of gamecube exclusives (Plenty of good games)

One could write quite a diatribe about the gamecube library vs ps2's. (does the original xbox even compete? gamecube won in software sales and has a lot more memorable titles [hmm, xbox 1, what game springs to mind?])

ps2 has a lot more games (1700 vs 650) but I think that's irrelevant because the ps2 library is loaded with trash, just like the other 2 (or 1 and 3 [pending..], I should say). If the wii wasn't backward compatible, I think most gamecube owners would still have theirs plugged in, but do the sony fanboys -really- care that they've lost the ps2 library with the ps3? Everything it was remembered for (I'm thinking resident evil, mgs, gta, ff, gran turismo) has a sequel on it's way, that must be what the sony kids are playing for, right?


So does the cube fail because of it's 'meh' exclusives (matter of opinion debate that will never go anywhere) or because it didn't have the handful of exclusives the ps2 got?

Let's say most gamecube owners bought a wii. And let's say the wii gets most of the games that made the ps2 so great (okami's coming, right?) so even though there was a couple years wait, the gamecube owners don't actually miss anything.

Does it still fail? Statistically (not financially), yes, but I don't think it's because of the games.
but it'd ultimately fail, because i'm pretty sure the PS2 had about 60 more 90+games than the cube (on metacritic)
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  #27  
Old November 8th, 2007, 02:12 AM
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Nintendo has always made family oriented consoles, the Wii is no exception. This word "kiddie" gets thrown around as some kind of derogatory term, but obviously, "kiddie" is quite profitable to Nintendo. They did fine with the GC, even though it didn't even do well. Doesn't seem "kiddie" hurts them one bit.
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  #28  
Old November 8th, 2007, 02:17 AM
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Quote:
Originally Posted by Leonidas View Post
Games exclusively for Nintendo Gamecube [Archive] - Retrogaming Roundtable
List of gamecube exclusives (Plenty of good games)

One could write quite a diatribe about the gamecube library vs ps2's. (does the original xbox even compete? gamecube won in software sales and has a lot more memorable titles [hmm, xbox 1, what game springs to mind?])

ps2 has a lot more games (1700 vs 650) but I think that's irrelevant because the ps2 library is loaded with trash, just like the other 2 (or 1 and 3 [pending..], I should say). If the wii wasn't backward compatible, I think most gamecube owners would still have theirs plugged in, but do the sony fanboys -really- care that they've lost the ps2 library with the ps3? Everything it was remembered for (I'm thinking resident evil, mgs, gta, ff, gran turismo) has a sequel on it's way, that must be what the sony kids are playing for, right?


So does the cube fail because of it's 'meh' exclusives (matter of opinion debate that will never go anywhere) or because it didn't have the handful of exclusives the ps2 got?

Let's say most gamecube owners bought a wii. And let's say the wii gets most of the games that made the ps2 so great (okami's coming, right?) so even though there was a couple years wait, the gamecube owners don't actually miss anything.

Does it still fail? Statistically (not financially), yes, but I don't think it's because of the games.
I fancied my Xbox more than any of the others. Sure PS2 had God of War, MGS, and Resident Evil(at one point), but I preferred my xbox.
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  #29  
Old November 8th, 2007, 02:37 AM
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I'm too lazy to read through the thread and GC vs Xbox etc... but as far as the OP goes they didn't do it because Gamecube was done.

Let's not lie, this idea would sell regardless of what console it was on. Motion sensing would have sold because it was something unique. So I could really see it turning the whole generation around, making the GC come out of nowhere and maybe not take PS2's lead, but maybe sell around 50 million. They didn't though because of money. At this point the GC was at $100. They couldn't release it, make the system sell a bunch then raise the price. They just waited and made released it to make more money.
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  #30  
Old November 8th, 2007, 07:05 AM
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Quote:
Originally Posted by Chibi Kitsune View Post
what does attach rate have to do with long term sales?

the xbox only had 7 titles sell over 1 million
Looking for sauce, but not finding any...

Also, some of the gamecube sales figures HAVE to be questioned (Why did Mario Party 7, a game released basically at the gamecube's deathbed, do so well?)
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