| |||||||
| Gaming Debates Main Forum Description |
| |
![]() |
| | Thread Tools | Display Modes |
|
#111
| |||
| |||
| Quote:
__________________ PS3 (NGS, RFoM, MUA, VF5, MS, AC4, Obl, Lair, HS, Folk, WH, TEoJ, R&C, CoD4, RockB, UD'sF, UT3, DMC4, SingStar, LBP, SW:TFU, MGS4, SC4) + 45 movies Wii (Wii Sports, TP, SPM, RRR, MP3, Dewy, MMR, SMG, SSBB) PSP (R&C:SM, JD'Arc, Gunpey, LumI, FFT:WoL, Patapon, GoW:CoO, FFVII:CC) |
|
#112
| |||
| |||
| Quote:
Bounding boxes are useful as the raw number of object-object interactions can quickly be reduced. It is an optimization hidden away from the user but it obviously isn't the only source of collision detection. A bounding box would be the detector to use the more complex equations. Quote:
Then again, I don't think that the basket full of peppers was user generated content. Pre-defined objects like this that come with the game can easily have pre-calculated properties for attributes like mass, center of mass etc. |
|
#113
| |||
| |||
| Quote:
Quote:
Quote:
__________________ PS3 (NGS, RFoM, MUA, VF5, MS, AC4, Obl, Lair, HS, Folk, WH, TEoJ, R&C, CoD4, RockB, UD'sF, UT3, DMC4, SingStar, LBP, SW:TFU, MGS4, SC4) + 45 movies Wii (Wii Sports, TP, SPM, RRR, MP3, Dewy, MMR, SMG, SSBB) PSP (R&C:SM, JD'Arc, Gunpey, LumI, FFT:WoL, Patapon, GoW:CoO, FFVII:CC) |
|
#114
| |||
| |||
| The same publishers that produce more AA games per year than any other company?
|
|
#115
| |||
| |||
| The fact that the debate of whether 2D physics is complicated or not is pretty confident on both sides, makes your whole "I'll laugh at you!" comment much less threatening...
__________________ "Only fools quote themselves" -Polymer |
|
#116
| |||
| |||
| Quote:
__________________ PS3 (NGS, RFoM, MUA, VF5, MS, AC4, Obl, Lair, HS, Folk, WH, TEoJ, R&C, CoD4, RockB, UD'sF, UT3, DMC4, SingStar, LBP, SW:TFU, MGS4, SC4) + 45 movies Wii (Wii Sports, TP, SPM, RRR, MP3, Dewy, MMR, SMG, SSBB) PSP (R&C:SM, JD'Arc, Gunpey, LumI, FFT:WoL, Patapon, GoW:CoO, FFVII:CC) |
|
#117
| ||||
| ||||
| Power usually knows what he's talking about. At least about computers.
|
|
#118
| |||
| |||
| Quote:
Quote:
Then again, I don't think that the basket full of peppers was user generated content. Pre-defined objects like this that come with the game can easily have pre-calculated properties for attributes like mass, center of mass etc. I presented my solution for a user defined basket because it quickly came to mind on how to emulate one. I know there are a few objects that users can't create. I saw a flopping fish in the trailer for example. |
|
#119
| |||
| |||
| Quote:
Durrrrrrrrrrrrrrrrrr..... I like monkeys. |
|
#120
| |||
| |||
| Quote:
In the last several posts, you've attempted to isolate and present these white-room simplifications of what's happening inside the game engine to defend the concept of how "simple" the physics engine in LBP is. Yes, I am sure there are many shortcuts taken inside the engine itself, but I do not believe they've done anything quite so case-specific as you've been suggesting. Quote:
Building an engine full of single-use exception code is just asking for trouble when you're going to allow users to build and generate their own content with the tools we see on display. Unless you're seriously suggesting that Media Molecule have added special code for every non-standard object they've added into the engine, I don't see where this line of disputation is going.
__________________ PS3 (NGS, RFoM, MUA, VF5, MS, AC4, Obl, Lair, HS, Folk, WH, TEoJ, R&C, CoD4, RockB, UD'sF, UT3, DMC4, SingStar, LBP, SW:TFU, MGS4, SC4) + 45 movies Wii (Wii Sports, TP, SPM, RRR, MP3, Dewy, MMR, SMG, SSBB) PSP (R&C:SM, JD'Arc, Gunpey, LumI, FFT:WoL, Patapon, GoW:CoO, FFVII:CC) |
![]() |
| Thread Tools | |
| Display Modes | |
| |