Nintendo intentionally made the camera harder to move. If they wanted to they could have easily assigned the d-pad to the c-stick button specifications of old and allowed for 24/7 control of the camera...but they didnt. Whether you like that or not is just onions.
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Ratchet and Clank TOD more.
I also enjoyed Jak and Daxter and Banjo Kazooie more also.
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Well that's the problem. To use an exaggeration, that's like saying saying "I enjoyed Barbie's hair adventure more than Bioshock".
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I just kind of find this funny, because pretty much every review for R&C says that it's a good game but nothing different from the previous PS2 versions. Makes it hard to say Galaxy is good, but too much like 64 when R&C falls into a similar category.
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Well Shepsel Ed is still wrong. To be honest this game reminded me much less of mario 64 then any of the other Mario games. There's something I didn't realize until later in the game, and what makes Mario Galaxy different from Mario 64. This isn't a spiritual succesor to Mario 64, this is a spiritual succesor to the 2D mario's of old. Mario 64, while an amazing game, added a lot of elements that didn't really have much to do with mario. Galaxy brought it back to the basics. Like 2D Mario, almost all of Mario's moves were some variation of jumping, aside from the ground spin wheras Mario 64 had punch, kick, dive, grab, jump kick. All the Mario upgrades in Galaxy felt like a traditional Mario upgrade, the only one that felt like that in 64 was the flying cap. Most importantly, in Mario 64, you didnt die often and levels werent very linear. You had to figure out how to get the star which made the game difficult in the discovery and exploring sense, but the path do getting that star was relatively easy once you knew what you were doing (and 1-ups were harder to come buy). Galaxy was just like the old Mario's, you had a path (and maybe an alternate path here or there) and you had to follow it, but they'd be ****** if they were going to make you work for that star (especially the later levels). You had 3 hits versus 8, fewer coins to come by to recover, several hard jumps to make that could often lead to your death, difficult purple coins to collect that might kill you. On many stars you would die and die often. In fact without automatic saves midway through some stages (as in the old marios but not in 64), some of them would have been very very difficult to get.
In other words, Mario 64 was great, but this is the first real super mario bros. game in 3D.