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#131
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| this vid has an example of the clashing YouTube - Bleach Wii - Hinamori Vs Izuru |
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#132
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__________________ PS3 (NGS, RFoM, MUA, VF5, MS, AC4, Obl, Lair, HS, Folk, WH, TEoJ, R&C, CoD4, RockB, UD'sF, UT3, DMC4, SingStar, LBP, SW:TFU, MGS4, SC4) + 45 movies Wii (Wii Sports, TP, SPM, RRR, MP3, Dewy, MMR, SMG, SSBB) PSP (R&C:SM, JD'Arc, Gunpey, LumI, FFT:WoL, Patapon, GoW:CoO, FFVII:CC) |
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#133
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| sure why not don't know what's up with there but Chibi read just fine except for the clashes vert. slashes, hor. slashes, and thrust all worked fine for Chibi if anything trying to thrust to much may get you a slash thrown in, Chibi also like to finish slashes with a special and to do a special you have to hold B while doing one of the 3 motions, aagain only doing the thrust motion(which sometime picks up as a slash) was slightly problematic yes it could be better but the point is a KH Wii game could be done |
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#134
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then you'd need buttons for jump, activate, commands (like triangle on KH2), shortcuts, lock on, switch what you're locked on to, camera angle, ability, swimming & flying, a button to differentiate between glide and superglide (on KH1), something to change what option you're selecting on the little quick list on the bottom left, etc.
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#135
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you simply hold B while swinging and release to get you standard attacks back, shouldn't be hard for anyone as for jumping(for the example anyway) Z was used command and etc. was (A) lock on could be 1,2, -, or +(we'll just say + for now, no reason just to get it out of the way) switchin while locked on could be (-) (B) without motion could be reaction commands(which would prevent what made KH2 so easy, spamming triangle) D-pad left and right for cam. D-pad up and down for items menu, without exiting, or something |
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