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  #21  
Old December 12th, 2007, 03:45 AM
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Originally Posted by Gnu View Post
Honestly, I don't see a reason for a game to be made for the Wii if it doesn't use the unique controllers' abilities...
...
cause it'll be better without them...
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Originally Posted by fiasco8 View Post
The Wii effect, the games are the same or worse as before. "But waving my arms around is fun!"
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  #22  
Old December 12th, 2007, 03:47 AM
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Originally Posted by willay View Post
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cause it'll be better without them...
Why wouldn't I just play a game on my x360 then?
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  #23  
Old December 12th, 2007, 04:09 AM
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Originally Posted by OPETH View Post
I know a lot of people love the Wii remote, and see it as revolutionary, but for me its been the reason I sold me Wii to get a Ps3, and now a Xbox 360 to.

There are a few games I would really like to play on the Wii,
Super Mario Galaxy Wiimote functionality works very well in this game, it shouldn't give you any concerns
Super Metriod Prime 3 For the most part, works really well
Super Smash Brothers Brawl Doesn't need the Wiimote, hell you can use a Gamecube controller to play this game
The New Pokemon haven't played it
Mario and Sonic at the olyimpics ^^^
Endless Ocean haven't played it (not out in the Americas yet), but I don't recall hearing anything about the Wiimote not working well
Zelda Twlight Princess pointer works well, motion functionality is meh

The list goes on...........

because of the Wii remote I've chosen to miss out on these games.

Its annoying once the novelity wears off, does not feel right on solo games always having to do motions, doesent feel like your gaming.
Cant explain it well enough but the fact there isnt a choice (from what im aware of) to not use the Wii Remote.

Could Nintendo include a normal controller as another option if you do not want play using motion Wii Remote.
If I had the choice to be able to revert back to normal controller on Wii games I would have certainly kept hold of it.

Could this happen in the future
As some other people have mentioned, some games let you use the Classic Controller or Gamecube controller (i.e. Smash Bros Brawl) to play as well as the Wiimote. But from the sound of things you just don't like waggle. Was waggle needed for sword attacks in Zelda? Not really, but I don't really mind it. I usually don't care when motion is replacing button presses, of course it doesn't do much for the game at all, but it's not really a negative for me. If you mind then I guess that's your thing.
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  #24  
Old December 12th, 2007, 04:42 AM
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Originally Posted by Shpeshal Ed View Post
PART of the problem (while I do understand your initial concerns) is that the Wiimote isn't quite how Nintendo intended it to be. I think mainly because we haven't reached that sort of level technologically yet.

This is a completely unsupported theory of Ed's that has somehow wandered over to the "Proven Fact" section of his mind. It is based entirely on his memory of his interpretation of some blueprints or explanation of the Wii-mote which has never been sourced here.
What is interesting about this is that another "Proven Fact" in Ed's mind is that the Wii-mote was meant to be an add-on to the GameCube. One might think that if the Wii-mote were initially designed so long ago, they would know what they could and couldn't do by the time any details got to the public. This second "Fact" has been labeled "speculative" by the speculator himself, Matt Cassamassassintheass. It is otherwise supported by a statement made by the development team of Lair(umm) shortly before its release. In that statement, the information is primarily used as a way to establish expertise in motion sensing saying that he was thinking about it while developing Rogue Squadron II.

What the quote above should have said was "...the Wiimote isn't quite how I expected it to be..."
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  #25  
Old December 12th, 2007, 04:43 AM
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Originally Posted by Gnu View Post
Why wouldn't I just play a game on my x360 then?
thats kinda my point too. if the game's better without the wiimote, than what exactly is the point of the wii?
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Originally Posted by fiasco8 View Post
The Wii effect, the games are the same or worse as before. "But waving my arms around is fun!"
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  #26  
Old December 12th, 2007, 04:49 AM
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Originally Posted by willay View Post
than what exactly is the point of the wii?
Everybody Votes channel. And making Hitler Mii's.
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  #27  
Old December 12th, 2007, 04:57 AM
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Originally Posted by willay View Post
what exactly is the point of the wii?
The point of developing a traditional game for the Wii is userbase, I guess.
The point of playing a traditional game for the Wii would be userbase if online were more robust- though that would still only work outside of the US because locally, 360 userbase is still larger.
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  #28  
Old December 12th, 2007, 05:01 AM
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Originally Posted by NoOutlet View Post
This is a completely unsupported theory of Ed's that has somehow wandered over to the "Proven Fact" section of his mind. It is based entirely on his memory of his interpretation of some blueprints or explanation of the Wii-mote which has never been sourced here.
What is interesting about this is that another "Proven Fact" in Ed's mind is that the Wii-mote was meant to be an add-on to the GameCube. One might think that if the Wii-mote were initially designed so long ago, they would know what they could and couldn't do by the time any details got to the public. This second "Fact" has been labeled "speculative" by the speculator himself, Matt Cassamassassintheass. It is otherwise supported by a statement made by the development team of Lair(umm) shortly before its release. In that statement, the information is primarily used as a way to establish expertise in motion sensing saying that he was thinking about it while developing Rogue Squadron II.

What the quote above should have said was "...the Wiimote isn't quite how I expected it to be..."
YOu know your link just confirmed what I said right?

It was INTENDED originally as a Gamecube peripheral.

so does this

Quote:
US, November 21, 2006 - It's an open secret that the Wii-remote was originally designed as a GameCube periphal
http://au.gear.ign.com/articles/747/747277p1.html

And yes, from the diagram IGN posted way back when



IGN: Nintendo Updates Patent

Yes, that was my interpretation of the image, and the article in general, it was a long time ago too.
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  #29  
Old December 12th, 2007, 05:22 AM
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Neither of my links were confirmation worthy. I was showing what your evidence was. One is speculation, the other has reasons to be questioned. At any rate, neither Matt's story nor this article which says it's an "open secret" really mesh well with the Rogue Squadron story considering that was meant to be a launch title.

The picture from the patent doesn't really mean anything about the Wii-mote, it doesn't seem. It's talking about the players point of focus. I'll read that later, though and maybe edit this post.

Quote:
Originally Posted by The Patent article
The secrecy shouldn't surprise anyone. Nintendo has always been notorious for remaining tight-lipped on every aspect pertaining to research and development of upcoming products.
This is fact and I think it goes against the Rogue Squadron story that much more.

Last edited by NoOutlet; December 12th, 2007 at 05:39 AM.
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  #30  
Old December 12th, 2007, 07:06 AM
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Im sure the world is a better place now you started this pointless thread.
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