Go Back   NexGen Wars > General > Gaming Debates

Gaming Debates Main Forum Description

Reply
 
Thread Tools Display Modes
  #1  
Old March 20th, 2008, 09:53 AM
iconoclast's Avatar
The cake is a lie.
 
Join Date: Nov 2006
Location: Aperture Labs (please help!!!)
Posts: 572
Default Why it's important to keep Xbox Live closed, for pay

Just hear me out on this one. While I generally get annoyed when companies offer closed platforms that lock you into proprietary content, here's why I think it's good for Xbox Live: on the surface it might seem like a good thing to have more user-generated content, but too often this ends with crap content and most annoyingly a ton of spam. Imagine if accounts were free so that random companies could create a bunch of accounts and send you all these bogus friend requests and spam messages...what a nightmare that would be. Not to mention the fact that people could create multiple accounts, thereby making the unified gamer profile pretty much useless. If anyone is familiar with the social networking site Facebook, you know that once they opened up the platform to any joe schmoe with an internet connection, the site when quickly downhill with spam and all kinds crapware applications...it was much better when they kept it closed via school email addresses....now it's gone the way of myspace, although to a lesser degree (no coincidence that myspace remains a much more open platform as far as user profiles). Now I don't know much about PSN to say whether these things have become an issue yet, but for one thing there's no unified gamerscore. One might say that they could just link your account to your own console, but that would mean multiple family members couldn't have different accounts, nor could guests sign into their accounts. If Home turns out to be rather open (like, say, Second Life), then I imagine the place could quickly fill with advertising crap, porn, and tons and tons of spam. This is not how I want my console to be...that's what a PC is for....anyway, your thoughts?


__________________
Reply With Quote
  #2  
Old March 20th, 2008, 10:11 AM
Fyrus's Avatar
Senior Member
 
Join Date: Jan 2007
Posts: 7,659
Default

Quote:
Originally Posted by iconoclast View Post
Just hear me out on this one. While I generally get annoyed when companies offer closed platforms that lock you into proprietary content, here's why I think it's good for Xbox Live: on the surface it might seem like a good thing to have more user-generated content, but too often this ends with crap content and most annoyingly a ton of spam. Imagine if accounts were free so that random companies could create a bunch of accounts and send you all these bogus friend requests and spam messages...what a nightmare that would be. Not to mention the fact that people could create multiple accounts, thereby making the unified gamer profile pretty much useless. If anyone is familiar with the social networking site Facebook, you know that once they opened up the platform to any joe schmoe with an internet connection, the site when quickly downhill with spam and all kinds crapware applications...it was much better when they kept it closed via school email addresses....now it's gone the way of myspace, although to a lesser degree (no coincidence that myspace remains a much more open platform as far as user profiles). Now I don't know much about PSN to say whether these things have become an issue yet, but for one thing there's no unified gamerscore. One might say that they could just link your account to your own console, but that would mean multiple family members couldn't have different accounts, nor could guests sign into their accounts. If Home turns out to be rather open (like, say, Second Life), then I imagine the place could quickly fill with advertising crap, porn, and tons and tons of spam. This is not how I want my console to be...that's what a PC is for....anyway, your thoughts?
This is actually an interesting point. And I think I might just agree with you.

I'm sure there are ways MS could make it free and filter these things though. I guess that would be the best-case scenario.
__________________

http://forum.konsolefreakz.com/
Reply With Quote
  #3  
Old March 20th, 2008, 10:12 AM
not
 
Join Date: Jan 2007
Location: ????
Posts: 7,598
Default

It's not a problem on PC online games, really. (Second Life isn't a game)
/thread
Reply With Quote
  #4  
Old March 20th, 2008, 10:15 AM
Leonidas's Avatar
i'm megaman
 
Join Date: Oct 2007
Posts: 2,637
Default

This...

Does not justify the price of xbl.
Reply With Quote
  #5  
Old March 20th, 2008, 10:18 AM
Fyrus's Avatar
Senior Member
 
Join Date: Jan 2007
Posts: 7,659
Default

Quote:
Originally Posted by Leonidas View Post
This...

Does not justify the price of xbl.
No, but still it's an interesting point.
__________________

http://forum.konsolefreakz.com/
Reply With Quote
  #6  
Old March 20th, 2008, 11:05 AM
chedabob's Avatar
HUUUUUUUUUUUR
 
Join Date: Mar 2007
Location: Everywhere
Posts: 8,217
Default

Charging hasn't really stopped people from making multiple accounts. I knew a guy who had like 7 accounts (2 were active, the rest were trials). He also changed his name a lot, which quickly got annoying.

Microsoft do need to open up the platform though, but not to the point where everyone can run riot and make it a big mess. XNA Community Games is a step in the right direction.
Reply With Quote
  #7  
Old March 20th, 2008, 12:02 PM
Axeus's Avatar
Bringer of Red Rings
 
Join Date: Nov 2006
Location: Hammond, Louisiana
Posts: 2,375
Default

Interesting... but thats flawed as hell thats like saying PC games have this problem... which they don't and PC's have been online for ALOT longer than consoles.
__________________



Reply With Quote
  #8  
Old March 20th, 2008, 12:04 PM
chedabob's Avatar
HUUUUUUUUUUUR
 
Join Date: Mar 2007
Location: Everywhere
Posts: 8,217
Default

Quote:
Originally Posted by Axeus View Post
Interesting... but thats flawed as hell thats like saying PC games have this problem... which they don't and PC's have been online for ALOT longer than consoles.
There's a considerably steeper learning curve for making user-content on PC though.
Reply With Quote
  #9  
Old March 20th, 2008, 01:49 PM
PirateThom's Avatar
I'm stuck in the TARDIS
 
Join Date: Mar 2007
Location: Belfast, Northern Ireland
Posts: 10,114
Default

There's really absolutely no justification for a price tag to play games online when you've already paid for the device to play it on, your internet connection, your modem/router and the game.

I'm looking at you MMORPG and XBox Live.
__________________

PS3: Assassin's Creed, The Elder Scrolls IV: Oblivion, Gran Turismo 5 Prologue, Heavenly Sword, Ninja Gaiden Sigma, Resistance: Fall of Man, Singstar, Tom Clancy's Rainbow Six Vegas, Uncharted: Drake's Fortune, Virtua Tennis 3, Warhawk.
Reply With Quote
  #10  
Old March 20th, 2008, 01:52 PM
chedabob's Avatar
HUUUUUUUUUUUR
 
Join Date: Mar 2007
Location: Everywhere
Posts: 8,217
Default

I think this whole "profit" thing zoomed over your head...
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT. The time now is 12:19 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5
Integrated by BBpixel Team 2009 :: jvbPlugin R1013.368.2