| |||||||
| General Gaming Main Forum Description |
| |
![]() |
| | Thread Tools | Display Modes |
|
#11
| ||||
| ||||
| Quote:
Quote:
I think it's well possible to have blockbuster games deved by small crews. You just have to have a steady aim to hit the mark.
__________________ ![]() |
|
#12
| ||||
| ||||
| Unless you make games, I don't think you can say how it is to make games.
|
|
#13
| ||||
| ||||
| I've tried. I may not know it all, but making Goldeneye today would be significantly easier today then it was back then.
__________________ ![]() |
|
#14
| ||||
| ||||
| I tried using the NWN2 engine to do some shit but i'm to lazy.
|
|
#15
| ||||
| ||||
| /thread .
|
|
#16
| |||
| |||
| Quote:
__________________ http://forum.konsolefreakz.com/ |
|
#17
| |||
| |||
| Quote:
But Goldeneye, as it was made then, if it were a new game on today's market, would be laughed at, and rightly so. Not every game needs cutting-edge graphics and physics - this is very much true. But it's also true that many games have travelled down that path, because there's a lot of creative freedom in that direction. There are certainly people out there who would be perfectly happy playing games that look like the original Super Mario Brothers forever, but I don't think anyone can ignore what's happening to the Wii's 3rd party support from major games, or rather the lack thereof. It is NOT an accident that games like Soul Calibur IV, GTA4, Devil May Cry 4, Ghostbusters, etc. aren't coming to the Wii in their original forms, and if you think these titles are exceptions, then there sure seem to be a lot more examples of exceptions than rules.
__________________ PS3 (NGS, RFoM, MUA, VF5, MS, AC4, Obl, Lair, HS, Folk, WH, TEoJ, R&C, CoD4, RockB, UD'sF, UT3, DMC4, SingStar, LBP, SW:TFU, MGS4, SC4) + 45 movies Wii (Wii Sports, TP, SPM, RRR, MP3, Dewy, MMR, SMG, SSBB) PSP (R&C:SM, JD'Arc, Gunpey, LumI, FFT:WoL, Patapon, GoW:CoO, FFVII:CC) |
|
#18
| |||
| |||
| Quote:
As far as coding goes, it is still yes and no. There are a few relatively easy ways to increase image quality with little coding. Anti-aliasing, better texture filtering and higher resolution output are straight forward and simple ways of improve graphics in the code. The PS3 and Xbox 360 support multiple threads running simultaneous and somethings are easy to spin off like audio processing for an easy performance gain. Heavy optimizing here for performance is a very tedious and expensive process. Though for a game of GoldenEye's level, you have to ask is such an investment even worth it? I will say that money would have to be spent on adding networking code to the game as that is a feature pretty much demanded by the market nowadays. Quote:
Quote:
I will say that Nintendo isn't looking at graphics when they approve games for the Wii, for better or for worse. Right now with the 3rd party support, it certainly has made a turn for the worse graphics wise and unfortunately in the game play department as well. I suspect as the Wii's library becomes more vast, the graphics department will be as varied as it is today but I do believe that 3rd parties will pick up in the game play department over time. |
|
#19
| |||||
| |||||
| Quote:
Quote:
Quote:
Quote:
Graphics, frankly, don't really matter that much on the handheld market, because even the PSP doesn't really have that much resolution. A better example would be Super Paper Mario, which has very simplistic graphics that even a GameCube could handle. It doesn't really suffer from the lack of graphic prowess. The problem is, of course, that you just can't make every game look like that and get away with it, because with modern consoles, the power really is there to make games look much, much better, and that's a huge marketing tool. Quote:
__________________ PS3 (NGS, RFoM, MUA, VF5, MS, AC4, Obl, Lair, HS, Folk, WH, TEoJ, R&C, CoD4, RockB, UD'sF, UT3, DMC4, SingStar, LBP, SW:TFU, MGS4, SC4) + 45 movies Wii (Wii Sports, TP, SPM, RRR, MP3, Dewy, MMR, SMG, SSBB) PSP (R&C:SM, JD'Arc, Gunpey, LumI, FFT:WoL, Patapon, GoW:CoO, FFVII:CC) |
|
#20
| ||||
| ||||
| 2nd time's the charm? |
![]() |
| Thread Tools | |
| Display Modes | |
| |