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| General Gaming Main Forum Description |
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#61
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__________________ PS3: Assassin's Creed, The Elder Scrolls IV: Oblivion, Gran Turismo 5 Prologue, Heavenly Sword, Ninja Gaiden Sigma, Resistance: Fall of Man, Singstar, Tom Clancy's Rainbow Six Vegas, Uncharted: Drake's Fortune, Virtua Tennis 3, Warhawk. |
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#62
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| Great opening song. I'd dare to say one of the best and most representatives songs of the cinema. |
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#63
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| Definitely, I wont miss the health meter. However, the new Brother at Arms (if they went through with it) had a pretty novel idea. Instead of absorbing bullet wounds, if you were in the line of fire your screen turned red because you were in danger of being shot. The more danger the redder the screen and faster you'd get hit and die. Seemed like a cool idea, that was just the promo video for it though. I don't even know if that game came out let alone if it had that feature. Never cared because it's just another WWII shooter. I just thought that system was pretty neat.
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#64
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| Yeah, that's what I thought the 'no health meters' thing was supposed to represent. Just pretend that instead of magically absorbing bullets, you're in the danger zone. Makes more sense than health meters actually. |
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#65
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| I guess the only thing I don't agree with him about is the health meters. It's just funner the way we have it now if you ask me.
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#66
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| I love the new review the one on burnout paradise lol
__________________ Love With Your Heart, Use Your Head For Everything Else! |
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#67
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| The problem with the no health meter is that it doesn't make sense. It made sense in Halo with a regenerating shield. But in World War 2 games? HOW DO YOU MAGICALLY HEAL?
__________________ 50 CENT BULLETPROOF SOLD 2.5 MILLION |
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#68
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| I absolutely agree with him. This is my major gripe with FPS (and shooting games in general these days). Getting unloaded on, then laying low for a bit to recover really isn't as challenging.
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#69
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| He makes awsome points. And I miss humour in shooting games.
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#70
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