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#1
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| Ok, since the Game boy is black and white console, I always asumed that the game Metroid 2: return of Samus was colorless. I also saw pictures of the the game that showed it was a black and white game. but my friend recently bought a copy and it had a little bit of color. Could someone tell me why? I'm a noob when it comes to Metroid 2 so can someone tell me?
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#2
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| Quote:
Quote:
__________________ The Digital Barbarian --- Wii got a PC Gaming Fanboy (Me) to play console games Wii Friend Code: 8286 6045 8707 6575 Steam, X-Box Live, PSN: Vectorferret |
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#3
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| It could have also been the re-released version (DX I believe it was called).
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#4
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| DX was prototyped but never released. I'm hoping Gameboy Colour is added to VC and they release the DX version on it, since that particular Metroid can't be run on any modern systems (and I have no older ones). Would also be cool if we got a GBA emulator (it's just a SNES really) and we got Zero Mission and Fusion on the full size screen (considering Gameboy player isn't made anymore and won't work with the Wii or DS).
__________________ The Digital Barbarian --- Wii got a PC Gaming Fanboy (Me) to play console games Wii Friend Code: 8286 6045 8707 6575 Steam, X-Box Live, PSN: Vectorferret |
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#5
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| My mistake, I heard about it but I never did see it. I have my Super Game Boy so I'm good for the time being.
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#6
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| I think the game was originally coded with the color data. The Super Gameboy SNES adapter was released shortly after Metroid 2. They would have anticipated this and added the meager color data. Also the Super Gameboy and Gameboy Color (and all subsequent Gameboy systems) have palette sets you could apply to any B&W game. But I would think that most Gameboy games that came out after the Super Gameboy have color data.
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