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#31
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| Surprising that neither Mac OS X nor GNU/Linux have problems with being 64bit and they've been for quite a while. More surprising is Vista didn't drop 32bit support even though no 32bit computer will be able to run Vista!!
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#32
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| It's not so much the kernel support, it's the terrible driver support, and some applications don't like WoW64.
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#33
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#34
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| Linux has no problem because 99.9999% of applications have source code and a recompile with an X64 compile is all that is necessary. OSX has some trouble with Rosetta though.
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#35
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| Well that's because it runs PowerPC applications on Intel Macs. This has nothing to do with our current discussion about 64bit support.
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#36
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| Rosetta still emulates an instruction set in the same way WoW64 emulates a 32bit instruction set.
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#37
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Brings me to another thing, if a 32 bit OS can be installed on a 64 bit machine, why can't a 32 bit application be installed on a 64 bit OS? ![]() Doesn't make a lot of sense to me ![]()
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#38
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| Because that involves some kind of effort. A lot of developers get to a point release and then forget about the application.
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#39
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| That effort, the process is mostly automated. I had to assemble a program by hand into binary, that was a lot of effort.
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#40
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There are even more fun things in the 32 bit to 64 bit transition too. The memory space is now flat in x86-64 where there were tons of old arcane tricks dating back to the x86's 8 bit roots under 32 bit mode. The 64 bit mode reduces a lot of headaches but for older programs that were programmed around these issues, it is a compatibility concern. |
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