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  #31  
Old February 23rd, 2008, 11:52 AM
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Originally Posted by chedabob View Post
Whatever you do, don't go with XP 64bit.

Surprising that neither Mac OS X nor GNU/Linux have problems with being 64bit and they've been for quite a while. More surprising is Vista didn't drop 32bit support even though no 32bit computer will be able to run Vista!!
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To hate a console and the manufacture when all have great games for them is silly. One cannot call themselves a gamer if they will get rid of a console merely for dislike of the maker... especially if it was free.
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  #32  
Old February 23rd, 2008, 11:58 AM
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It's not so much the kernel support, it's the terrible driver support, and some applications don't like WoW64.
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  #33  
Old February 23rd, 2008, 12:09 PM
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Originally Posted by chedabob View Post
Whatever you do, don't go with XP 64bit.
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Originally Posted by chedabob View Post
It's not so much the kernel support, it's the terrible driver support, and some applications don't like WoW64.
I was talking about how XP64 lacks application support, it is really frightening
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To hate a console and the manufacture when all have great games for them is silly. One cannot call themselves a gamer if they will get rid of a console merely for dislike of the maker... especially if it was free.
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  #34  
Old February 23rd, 2008, 12:48 PM
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Linux has no problem because 99.9999% of applications have source code and a recompile with an X64 compile is all that is necessary. OSX has some trouble with Rosetta though.
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  #35  
Old February 23rd, 2008, 12:52 PM
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Originally Posted by chedabob View Post
Linux has no problem because 99.9999% of applications have source code and a recompile with an X64 compile is all that is necessary. OSX has some trouble with Rosetta though.
Well that's because it runs PowerPC applications on Intel Macs. This has nothing to do with our current discussion about 64bit support.
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Originally Posted by PhoenixKfz
To hate a console and the manufacture when all have great games for them is silly. One cannot call themselves a gamer if they will get rid of a console merely for dislike of the maker... especially if it was free.
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  #36  
Old February 23rd, 2008, 01:25 PM
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Originally Posted by E6600 View Post
Well that's because it runs PowerPC applications on Intel Macs. This has nothing to do with our current discussion about 64bit support.
Rosetta still emulates an instruction set in the same way WoW64 emulates a 32bit instruction set.
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  #37  
Old February 23rd, 2008, 01:58 PM
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Originally Posted by chedabob View Post
Rosetta still emulates an instruction set in the same way WoW64 emulates a 32bit instruction set.
Why didn't the devs just recompile their programs for the x86-64 if the x86 versions aren't compatible?

Brings me to another thing, if a 32 bit OS can be installed on a 64 bit machine, why can't a 32 bit application be installed on a 64 bit OS?
Doesn't make a lot of sense to me
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Quote:
Originally Posted by PhoenixKfz
To hate a console and the manufacture when all have great games for them is silly. One cannot call themselves a gamer if they will get rid of a console merely for dislike of the maker... especially if it was free.
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  #38  
Old February 23rd, 2008, 02:12 PM
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Why didn't the devs just recompile their programs for the x86-64 if the x86 versions aren't compatible?
Because that involves some kind of effort. A lot of developers get to a point release and then forget about the application.
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  #39  
Old February 23rd, 2008, 02:18 PM
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Originally Posted by chedabob View Post
Because that involves some kind of effort. A lot of developers get to a point release and then forget about the application.
That effort, the process is mostly automated. I had to assemble a program by hand into binary, that was a lot of effort.
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To hate a console and the manufacture when all have great games for them is silly. One cannot call themselves a gamer if they will get rid of a console merely for dislike of the maker... especially if it was free.
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  #40  
Old February 23rd, 2008, 02:32 PM
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Quote:
Originally Posted by chedabob View Post
Linux has no problem because 99.9999% of applications have source code and a recompile with an X64 compile is all that is necessary. OSX has some trouble with Rosetta though.
Umm... if you consider recompiling things fair under Linux, why not for OS X? That corrects the problems with Rosetta's emulation.

Quote:
Originally Posted by E6600 View Post
Why didn't the devs just recompile their programs for the x86-64 if the x86 versions aren't compatible?

Brings me to another thing, if a 32 bit OS can be installed on a 64 bit machine, why can't a 32 bit application be installed on a 64 bit OS?
Doesn't make a lot of sense to me
Because when a 32 bit program as for a memory address from the operating system, it expects to get 32 bit back and not 64 bits.

There are even more fun things in the 32 bit to 64 bit transition too. The memory space is now flat in x86-64 where there were tons of old arcane tricks dating back to the x86's 8 bit roots under 32 bit mode. The 64 bit mode reduces a lot of headaches but for older programs that were programmed around these issues, it is a compatibility concern.
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