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  #201  
Old December 18th, 2007, 03:51 AM
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No, Sharky, they'll just "streamline" it to make it more "accessible".

oh god. now i have to bring this up.

when i watched the thing about the wii wheel. the most unsettling thing about the whole clip was its introduction.

"and this is also the mariokart, where a first timer, can stay bumper to bumper with a veteran"

what the heck is the point of getting good at the game then?
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  #202  
Old December 18th, 2007, 03:54 AM
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oh god. now i have to bring this up.

when i watched the thing about the wii wheel. the most unsettling thing about the whole clip was its introduction.

"and this is also the mariokart, where a first timer, can stay bumper to bumper with a veteran"

what the heck is the point of getting good at the game then?
Ugh.

I haven't watched any of those videos yet, but it reminds me of the countless situations in MKDS where both me and my opponent stop at the item boxes because we both want to get the item after the other guy so we get a blue shell or triple mushroom or something instead of a banana. It's just a moronic test of patience.

I don't know which I hate more, slippery slope or rubberband.
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  #203  
Old December 18th, 2007, 04:28 AM
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did you not even read what i said in my post?

shooters on the wii work well because there is almost no motion associated with moving the aiming reticule back and forth across the screen. if you rest your hand on a surface you will only need to move your hand millimeters at a time to move the reticule across the screen. and let me say again, thats only one hand. the other is free to be wherever it wants, which is, imo, the single best feature of the wiimote.

large motions are guarenteed on a racing game, especially one like MK. you have to hold your hands together, and you have to move them up and down in order to turn. and there is a LOT of turning in MK.

then you have the fact that there are simply not enough buttons on a wiimote to do even a game like MK justice. 1 and 2 have to be acceleration and brake. you cant hit the A button while turning so that button is pretty worthless. dont even try to reach + or - . that leaves you with the option of hitting the very comfortably placed B button for another action. but what action is that? powerslide? no it cant be that, cause then you couldnt use items. B would have to be the item button, leaving powerslide for a motion control. and you have some serious ninty blinkers on if you think motion could handle powerslide while doing regular turns at the same time.

imo the only way they can do this game justice is with the classic or a GCN. and since i hate the classic controller, GCN is my only option. if thats not an option, i wont get this. which is sad, cause this is my all time most played franchise by a LOT.

<edit> lol i just realized that the d-pad can be used for regular buttons since you dont use it to turn. well, technically rhere are enough buttons to do it. but once the whiil shell is on there, it will most likely cover the b button so you are left with the d-pad being used for both items and powersliding. still a bad scenario imo.

<edit> lol i just realized that the d-pad can be used for regular buttons since you dont use it to turn. well, technically rhere are enough buttons to do it. but once the whiil shell is on there, it will most likely cover the b button so you are left with the d-pad being used for both items and powersliding. still a bad scenario imo.
Yes, but apparently you didnt read what I said. First as I mentioned and you seemed to realize later, there is the control pad (d-pad). I think the left right motions there would make for a good power sliding gesture. As for shooting backwards and lobbing items up front, there's up and backwards on the control pad.

Your complaint about having to hold a controller with two hands at a certain distance makes no sense. Thats like every other controller aside from the wiimote, and that's exactly how you would hold a gamecube controller for a mario kart game.

Also, even if it only requires minor motions, the fact of the matter is you have to keep the reticule aimed at the screen in the first place, thats something you dont have to deal with in games that dont use the infrared sensor.

Finally, there's nothing that says large motions are guaranteed with a racer. All Nintendo would need to do is allow you to adjust the sensitivity of the control, something games seem to be doing more often nowadays. Anyways, no ones going to cry if you decide to intentionally shun the motion controlls before you try them, but trying to openly criticize them now is foolish.
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  #204  
Old December 18th, 2007, 04:52 AM
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Yes, but apparently you didnt read what I said. First as I mentioned and you seemed to realize later, there is the control pad (d-pad). I think the left right motions there would make for a good power sliding gesture. As for shooting backwards and lobbing items up front, there's up and backwards on the control pad.
do you seriously think that they are going to make turning use the dpad and powerslides use the motion? ninty is wasting no effort in making every game the produce as casual friendly as possible. there is simply no way that the motion is going to be anything other than turning.

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Your complaint about having to hold a controller with two hands at a certain distance makes no sense. Thats like every other controller aside from the wiimote, and that's exactly how you would hold a gamecube controller for a mario kart game.
and as i said, the wheel gets rid of one of the best things about the wiimote/nunchuck combo. if they are going to force you to hold your hands together, why would i want to use a button starved wagglefest instead of a controller that actually has enough buttons to do the job your asking of it.

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Also, even if it only requires minor motions, the fact of the matter is you have to keep the reticule aimed at the screen in the first place, thats something you dont have to deal with in games that dont use the infrared sensor.
have you actually played RE4wii? i havent heard a single complaint about that game for arms getting tired. we all realized that if you simply rest your hand on a surface correctly, it will be facing the TV naturally and then will simply take slights of hand to aim wherever you want.

that cant be the case in MKwii, in a game like re4, it was a miniscule little twitch that could move the cursor across the screen, in this it will all have to do with distance traveled, meaning that for sharp turns, you will HAVE to at least turn the wheel 90*. try doing that 30 times in about 3 minutes without getting tired of it.

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Finally, there's nothing that says large motions are guaranteed with a racer. All Nintendo would need to do is allow you to adjust the sensitivity of the control, something games seem to be doing more often nowadays. Anyways, no ones going to cry if you decide to intentionally shun the motion controlls before you try them, but trying to openly criticize them now is foolish.
you cant adjust the sensitivity all that muck cause you would still have to be able to make those minuscule adjustments to your direction on a straightaway without veering way off course.
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  #205  
Old December 18th, 2007, 05:03 AM
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Mario Kart: serious business.
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  #206  
Old December 18th, 2007, 06:04 AM
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I think the left right motions there would make for a good power sliding gesture.
Good Lord.

That would make my argument of powerslides being too difficult to pull off even more valid.

Imagine every time you turn a corner you shake the controller left and right, then spin it left right left right left, then shake the controller again.
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  #207  
Old December 18th, 2007, 06:29 AM
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I didnt explain what I meant very well. It's actually the inversion of what webshark said. The turning is controlled by motion sensing as you would expect, and the power sliding is just pushing left and right on the control pad. Although the way webshark said it makes it sound interesting.

Webshark, I think if they do a good job with the sensitivity settings turning wont require large arm movements or send you totally off course.
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Mario Kart: serious business.
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  #208  
Old December 18th, 2007, 06:45 AM
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Well, now that we've delved into the pits of making stuff up to prove a point (see: sharky's unconfirmed claim that you need AT LEAST a 90 degree angle to perform a sharp turn) I think it's best to just wait for the final game and do something crazy like play it before we make our final judgments.


For the record, I fail to see how turning your arms would become tiring and I've gone on 5 hour Excite Truck sprees before. Unless I'm just some superhuman that can handle turning his arms to steer (almost like *gasp* the excruciating workout of driving a car) then I don't see how this would ever become tiring and, as someone who loved excite truck, I don't see how I would become annoyed with the control method either. I actually think that Excite Truck has one of the best control methods of any racer out there. It just feels right. However, it takes a good 15 minutes to get used to the sensitivity because you only need VERY SUBTLE MOTIONS to make SHARP TURNS. I don't think I never needed to tilt my arms past a 30 degree angle with that game to perform the sharpest turns possible.
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  #209  
Old December 18th, 2007, 06:57 AM
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Originally Posted by waa_waa_wii_waa View Post
For the record, I fail to see how turning your arms would become tiring and I've gone on 5 hour Excite Truck sprees before. Unless I'm just some superhuman that can handle turning his arms to steer (almost like *gasp* the excruciating workout of driving a car) then I don't see how this would ever become tiring and, as someone who loved excite truck, I don't see how I would become annoyed with the control method either. I actually think that Excite Truck has one of the best control methods of any racer out there. It just feels right. However, it takes a good 15 minutes to get used to the sensitivity because you only need VERY SUBTLE MOTIONS to make SHARP TURNS.
The thing I'm concerned about is powersliding. You have to mash left and right fairly quickly on pretty much each corner.
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  #210  
Old December 18th, 2007, 07:03 AM
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Originally Posted by MasterSword View Post
The thing I'm concerned about is powersliding. You have to mash left and right fairly quickly on pretty much each corner.

If I were just to guess, I imagine that powersliding would be delegated to the D-pad... who knows.
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