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#201
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when i watched the thing about the wii wheel. the most unsettling thing about the whole clip was its introduction. "and this is also the mariokart, where a first timer, can stay bumper to bumper with a veteran" what the heck is the point of getting good at the game then? |
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#202
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I haven't watched any of those videos yet, but it reminds me of the countless situations in MKDS where both me and my opponent stop at the item boxes because we both want to get the item after the other guy so we get a blue shell or triple mushroom or something instead of a banana. It's just a moronic test of patience. I don't know which I hate more, slippery slope or rubberband. |
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#203
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Your complaint about having to hold a controller with two hands at a certain distance makes no sense. Thats like every other controller aside from the wiimote, and that's exactly how you would hold a gamecube controller for a mario kart game. Also, even if it only requires minor motions, the fact of the matter is you have to keep the reticule aimed at the screen in the first place, thats something you dont have to deal with in games that dont use the infrared sensor. Finally, there's nothing that says large motions are guaranteed with a racer. All Nintendo would need to do is allow you to adjust the sensitivity of the control, something games seem to be doing more often nowadays. Anyways, no ones going to cry if you decide to intentionally shun the motion controlls before you try them, but trying to openly criticize them now is foolish. |
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#204
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that cant be the case in MKwii, in a game like re4, it was a miniscule little twitch that could move the cursor across the screen, in this it will all have to do with distance traveled, meaning that for sharp turns, you will HAVE to at least turn the wheel 90*. try doing that 30 times in about 3 minutes without getting tired of it. Quote:
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#205
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| Mario Kart: serious business.
__________________ Playing Wii online is like dildoing yourself with a cactus. Not onion. |
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#206
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That would make my argument of powerslides being too difficult to pull off even more valid. Imagine every time you turn a corner you shake the controller left and right, then spin it left right left right left, then shake the controller again. |
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#207
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| I didnt explain what I meant very well. It's actually the inversion of what webshark said. The turning is controlled by motion sensing as you would expect, and the power sliding is just pushing left and right on the control pad. Although the way webshark said it makes it sound interesting. Webshark, I think if they do a good job with the sensitivity settings turning wont require large arm movements or send you totally off course. Quote:
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#208
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| Well, now that we've delved into the pits of making stuff up to prove a point (see: sharky's unconfirmed claim that you need AT LEAST a 90 degree angle to perform a sharp turn) I think it's best to just wait for the final game and do something crazy like play it before we make our final judgments. For the record, I fail to see how turning your arms would become tiring and I've gone on 5 hour Excite Truck sprees before. Unless I'm just some superhuman that can handle turning his arms to steer (almost like *gasp* the excruciating workout of driving a car) then I don't see how this would ever become tiring and, as someone who loved excite truck, I don't see how I would become annoyed with the control method either. I actually think that Excite Truck has one of the best control methods of any racer out there. It just feels right. However, it takes a good 15 minutes to get used to the sensitivity because you only need VERY SUBTLE MOTIONS to make SHARP TURNS. I don't think I never needed to tilt my arms past a 30 degree angle with that game to perform the sharpest turns possible.
__________________ Playing Wii online is like dildoing yourself with a cactus. Not onion. |
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#209
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#210
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If I were just to guess, I imagine that powersliding would be delegated to the D-pad... who knows.
__________________ Playing Wii online is like dildoing yourself with a cactus. Not onion. |
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