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  #1  
Old February 26th, 2008, 12:09 AM
Jojosh
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Default Possible Brawl Server Crash?

Taking bets on who thinks the Brawl server will crash on the release date.




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  #2  
Old February 26th, 2008, 12:42 AM
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Does it even work that way? >.>
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Old February 26th, 2008, 01:06 AM
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I would most certainly lol if that happened.
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Old February 26th, 2008, 01:08 AM
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I wouldn't be surprised if it happened, but I thought it would be like a direct-connect thing, and that doesn't require a server...
But maybe not, I don't have a clue about how this stuff works.
Unreal Tournament 1 did direct-connect, I think.
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Old February 26th, 2008, 01:12 AM
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Shal, it does require a server.
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Old February 26th, 2008, 01:16 AM
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Mkay. I guess it might happen if that's the case.
Unreal Tournament 1 was always laggy without a dedicated server anyway. I remember I'd randomly spawn in slime pits. It was awful, you couldn't play at ALL.
And that was LAN connection.
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Old February 26th, 2008, 01:17 AM
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You could play if the thing was like.. direct Ip.

But matchmaking and stuff, so no.
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  #8  
Old February 26th, 2008, 02:58 AM
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Quote:
Originally Posted by Shalteck View Post
Mkay. I guess it might happen if that's the case.
Unreal Tournament 1 was always laggy without a dedicated server anyway. I remember I'd randomly spawn in slime pits. It was awful, you couldn't play at ALL.
And that was LAN connection.
They must have really improved the netcode for that game with patches and with the Dreamcast version, because even though Dreamcast used 56K, I still had good gaming games with that game on it online, mostly.
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  #9  
Old February 26th, 2008, 10:32 PM
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Maybe it was just a firewall or something, because we had trouble getting the two computers to connect at all.
It was always so irritating...
Then when we figured it out, we had to add a third computer to be a dedicated server.
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  #10  
Old February 26th, 2008, 10:55 PM
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it'll happen you can count on that
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