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#111
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| YES that would make it way better.
__________________ PS3: RFOM, COD4, VF5, GH3, UT3, DMC4 360: H3, Crackdown, ME, BP Wii: WiiP, WiiS, SSBB [MKwii] PSN: xxmynameisjohnxx Live: xmynameisjohnx |
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#112
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| Quote:
In any case, if they really wanted to support multiple accounts they should have made it so the system gives each Mii a code. You could use some sort of Mii identifier as a suffix to the system code so they would all have a unique number. Then multiple people can track their account on the same machine. It just seems to me like they didn't take the whole Mii concept far enough. My Mii should have friends, not my game. |
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#113
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| Quote:
As far as each Mii having a code, I understand why Nintendo wouldn't do this. This would require Nintendo to store all that information somewhere (just like an XboxLive Account), and that would mean they would need A LOT more servers. In turn, that would mean that we would have to pay for online service (again, a la XboxLive). I'm not opposed to paying Nintendo for some sweet online service, but they've always said that they want to offer it for free, and I respect that. I think I'm actually starting to understand Nintendo's logic behind all of this. I don't agree with it (I actually want to pay for service so it'll be better), but at least I understand it now. |
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#114
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| Quote:
Quote:
I also don't think you understand what I'm saying. It wouldn't require Nintendo to store anything more than they store now. Your system stores a list of the friend codes for each Mii. Then, a game can simply read this list from your system instead of you having to put in another list for each game. It's just putting it in a central location on your console instead of each game storing their own. |
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#115
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| Quote:
A code could easily be assigned to every save slot though, pretty much like Animal Crossing Wild World issues a different code to each of the 4 different characters that can be present in the game. I didn't understand why Nintendo would add game codes in addition to the console code, though I never thought about it with the perspective that different players would use the games (I'm way too used to being the only gamer at home). That being said, in this case, Nintendo should have allowed for 4 different Wii codes per console which would have been used for games as well, that way each players (considering not more than 4 players per household, which is pretty reasonable) would have had only one code to remember both for sending wii mail and online play. |
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#116
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#117
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| I actually understand why everything is the way it is (in these last few posts like WaWa) and I don't really have a problem with it, atleast they don't support crappy 56k like gamecube and ps do.
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#118
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About Mario Strikers Charged: Quote:
Last edited by mepaco; May 6th, 2007 at 03:24 AM. |
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#119
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| So, have there been any news about any online Wii games? I'm not talking about how Elebits has sort of a half-assed version, I mean real multiplayer gameplay. |
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#120
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| Pokémon's already out in Japan and I believe Super Mario Strikers is due out in Europe sometime next month.
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