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  #111  
Old April 28th, 2007, 02:16 AM
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YES
that would make it way better.
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  #112  
Old April 28th, 2007, 05:27 AM
mepaco
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Originally Posted by waa_waa_wii_waa View Post
The Wii's online system of using game specific friend codes is actually a choice of the respective developers in charge of making the game. A game specific code system is implemented if the developer feels a need for a game to have multiple user accounts. As you know, the Wii comes with one system code which would only allow for one player to track their rankings and other online features in any given game.

We at Nintendo do not limit our 3rd party developers to game specific friend codes. However, if a developer feels that having multiple accounts is essential to enhance the player experience then they have the freedom to implement it. Conversely, a game with online features could just as easily implement the system code for online play if the developer of that game felt it would benefit the final product.

seriously though... that's why it's done... if that doesn't answer your questions I don't know what does.
No, that still doesn't do it for me. I don't have a DS so I'm not familiar with the friend codes but do you get multiple codes per game? If not then how is it any better than using the system code? If multiple people want to track their rankings online do we need multiple copies of the game for multiple codes? Honest questions because I really don't know.

In any case, if they really wanted to support multiple accounts they should have made it so the system gives each Mii a code. You could use some sort of Mii identifier as a suffix to the system code so they would all have a unique number. Then multiple people can track their account on the same machine. It just seems to me like they didn't take the whole Mii concept far enough. My Mii should have friends, not my game.
  #113  
Old April 29th, 2007, 04:29 AM
LiquidAg
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Originally Posted by mepaco View Post
No, that still doesn't do it for me. I don't have a DS so I'm not familiar with the friend codes but do you get multiple codes per game? If not then how is it any better than using the system code? If multiple people want to track their rankings online do we need multiple copies of the game for multiple codes? Honest questions because I really don't know.

In any case, if they really wanted to support multiple accounts they should have made it so the system gives each Mii a code. You could use some sort of Mii identifier as a suffix to the system code so they would all have a unique number. Then multiple people can track their account on the same machine. It just seems to me like they didn't take the whole Mii concept far enough. My Mii should have friends, not my game.
Actually, this makes perfect sense. They're saying that this DOESN'T work like the DS does. The developers can choose how to do it, and if they want to let more than one person play online on the same system (something that a lot of 360 games won't let you do, even though you can sign on with separate XboxLive Accounts on the system...), then they have to assign seperate, game-specific Friend Codes.

As far as each Mii having a code, I understand why Nintendo wouldn't do this. This would require Nintendo to store all that information somewhere (just like an XboxLive Account), and that would mean they would need A LOT more servers. In turn, that would mean that we would have to pay for online service (again, a la XboxLive). I'm not opposed to paying Nintendo for some sweet online service, but they've always said that they want to offer it for free, and I respect that. I think I'm actually starting to understand Nintendo's logic behind all of this. I don't agree with it (I actually want to pay for service so it'll be better), but at least I understand it now.
  #114  
Old April 29th, 2007, 04:44 AM
mepaco
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Originally Posted by LiquidAg View Post
Actually, this makes perfect sense. They're saying that this DOESN'T work like the DS does. The developers can choose how to do it, and if they want to let more than one person play online on the same system (something that a lot of 360 games won't let you do, even though you can sign on with separate XboxLive Accounts on the system...), then they have to assign seperate, game-specific Friend Codes.

As far as each Mii having a code, I understand why Nintendo wouldn't do this. This would require Nintendo to store all that information somewhere (just like an XboxLive Account), and that would mean they would need A LOT more servers. In turn, that would mean that we would have to pay for online service (again, a la XboxLive). I'm not opposed to paying Nintendo for some sweet online service, but they've always said that they want to offer it for free, and I respect that. I think I'm actually starting to understand Nintendo's logic behind all of this. I don't agree with it (I actually want to pay for service so it'll be better), but at least I understand it now.
No, it still doesn't make sense. Wii Waa said:

Quote:
A game specific code system is implemented if the developer feels a need for a game to have multiple user accounts. As you know, the Wii comes with one system code which would only allow for one player to track their rankings and other online features in any given game.
But if the game has a single friend code it isn't any different than the single system code. My wife and I would still have to buy two copies to have two friend codes.

I also don't think you understand what I'm saying. It wouldn't require Nintendo to store anything more than they store now. Your system stores a list of the friend codes for each Mii. Then, a game can simply read this list from your system instead of you having to put in another list for each game. It's just putting it in a central location on your console instead of each game storing their own.
  #115  
Old April 29th, 2007, 04:44 AM
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Quote:
Originally Posted by mepaco View Post
No, that still doesn't do it for me. I don't have a DS so I'm not familiar with the friend codes but do you get multiple codes per game? If not then how is it any better than using the system code? If multiple people want to track their rankings online do we need multiple copies of the game for multiple codes? Honest questions because I really don't know.

In any case, if they really wanted to support multiple accounts they should have made it so the system gives each Mii a code. You could use some sort of Mii identifier as a suffix to the system code so they would all have a unique number. Then multiple people can track their account on the same machine. It just seems to me like they didn't take the whole Mii concept far enough. My Mii should have friends, not my game.
Giving each Mii a code is pointless since most Wii games will never even use the Miis, not to mention all those Miis people make just for the fun of playing with the feature.

A code could easily be assigned to every save slot though, pretty much like Animal Crossing Wild World issues a different code to each of the 4 different characters that can be present in the game.

I didn't understand why Nintendo would add game codes in addition to the console code, though I never thought about it with the perspective that different players would use the games (I'm way too used to being the only gamer at home). That being said, in this case, Nintendo should have allowed for 4 different Wii codes per console which would have been used for games as well, that way each players (considering not more than 4 players per household, which is pretty reasonable) would have had only one code to remember both for sending wii mail and online play.
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  #116  
Old April 29th, 2007, 04:58 AM
mepaco
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Originally Posted by Rainbow View Post
Giving each Mii a code is pointless since most Wii games will never even use the Miis, not to mention all those Miis people make just for the fun of playing with the feature.

A code could easily be assigned to every save slot though, pretty much like Animal Crossing Wild World issues a different code to each of the 4 different characters that can be present in the game.

I didn't understand why Nintendo would add game codes in addition to the console code, though I never thought about it with the perspective that different players would use the games (I'm way too used to being the only gamer at home). That being said, in this case, Nintendo should have allowed for 4 different Wii codes per console which would have been used for games as well, that way each players (considering not more than 4 players per household, which is pretty reasonable) would have had only one code to remember both for sending wii mail and online play.
You wouldn't have to actually use the Wiis in the game. It would be like it loads up, reads the Mii names and asks you to pick one just like a profile or a save slot. It would be the simplest way to implement multiple codes per system. If you really wanted to you could limit the number of Miis that could have an individual code, sort of like how the voting channel only allows you to register so many voters. Its actually a lot like you were saying (4 codes per console), the Miis just give you an easy way to pick which code to use when you get in game (through your Mii or Mii's name).
  #117  
Old April 29th, 2007, 06:20 PM
Kieyran
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I actually understand why everything is the way it is (in these last few posts like WaWa) and I don't really have a problem with it, atleast they don't support crappy 56k like gamecube and ps do.
  #118  
Old May 5th, 2007, 11:03 PM
mepaco
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Quote:
Originally Posted by mepaco View Post
In any case, if they really wanted to support multiple accounts they should have made it so the system gives each Mii a code. You could use some sort of Mii identifier as a suffix to the system code so they would all have a unique number. Then multiple people can track their account on the same machine. It just seems to me like they didn't take the whole Mii concept far enough. My Mii should have friends, not my game.
I feel VINDICATED!

About Mario Strikers Charged:

Quote:
The game will feature online play, the first to do so in Europe and Australia, with ranked matches limited to players in the same region. You'll also be able to swap friend codes for unranked matches - friend codes will be assigned to your Mii rather than your console, so if you happen to share a console with someone whose friends you hate, you won't have to play them.
So now this really begs the question, why not do this on the system level? Friend codes for the individual Miis would make it just as safe as the game specific codes, would allow for customized friend lists, let multiple people have accounts on the same machine, and you would still only have to remember one number. All the benefits and none of the hassle. I just don't get why it wasn't done this way.

Last edited by mepaco; May 6th, 2007 at 03:24 AM.
  #119  
Old May 18th, 2007, 05:07 AM
Amish_Gramish
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So, have there been any news about any online Wii games?
I'm not talking about how Elebits has sort of a half-assed version, I mean real multiplayer gameplay.
  #120  
Old May 18th, 2007, 07:55 AM
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Quote:
Originally Posted by Amish_Gramish View Post
So, have there been any news about any online Wii games?
I'm not talking about how Elebits has sort of a half-assed version, I mean real multiplayer gameplay.
Pokémon's already out in Japan and I believe Super Mario Strikers is due out in Europe sometime next month.
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