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#121
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| I think Pokemon comes to america pretty soon. Isn't the release date like June or July?
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#122
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| Pokemon on Wii will pwn.... ^^
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#123
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| Battle revolution? Nah, pokemon games on consoles haven't been good since the stadium days.
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#124
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| Metroid Prime 3 confirmed for 8/01/07
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#125
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| I think it's the end of next month. Poised to steal my soul.
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#126
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| Since I have xbox live I just don't bother playing the Wii online. I like things quick and simple.
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#127
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| Quote:
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#128
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| Quote:
* The wife wanted to buy this Last edited by BAMBAMBPT; June 12th, 2007 at 06:26 PM. Reason: Forgot to add something |
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#129
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| Nintendo: Let me start out by stating that I am a big fan of what you are doing with the Wii and the DS, and own both. Your "blue-ocean" strategy not only has serious potential to expand the gaming market, a lot of the games you output manage to be loads of fun. I still have to finish Twilight Princess because of the length and scope of the game. However, there are a few drastic changes you'll need to make to remain as dominant as you have become in your sales of Wii consoles. I am talking about the nature of the "friend codes" you have implemented. As the system stands, there is a unique code generated for each console and each unique game that accesses the internet. This system, as tedious as it may sound, can be further complicated if third-parties want to add their own codes to the mix. This system sounds extremely tedious, if not already broken. It needs to change. As a regular internet forum-goer, I have noticed that I am not alone when I say this. Xbox Live is the pinnacle of online gaming. It has been for the past six years. As you are probably aware, Microsoft beat you in the sales race of the last console generation. While I applaud having a no-fees online system, Xbox Live is so superior to your offerings, it really isn't even funny. The major argument I imagine you have for implementing such complexity is your appeal to younger gamers, and the risk that they may be taken advantage of over the Friend Codes System. Consider: as a Wii owner, I can (and have) downloaded the Internet Channel onto my Wii. I can now access internet through the console. Are you not concerned, then, that I, as a minor, will be taken advantage of over the INTERNET? However, you need not dwell on things like this happening as there are appropriate systems in place that prevent this from happening, one of which is giving your date of birth when registering with an internet site and restricting communications with other people through the site based on the information provided. If a user provides incorrect information, it's fraud. The site owner cannot and should not be held responsible if the kid gets into trouble. Now, consider if you chose to take a similar route with monitoring YOUR customer's internet access. The current tedious system could be replaced with a system where each new user verifies what age they are, once. If, say, the user indicates they are under the age of 13, you can remove voice chat and other communications options altogether, but still allow them to play the game with people they've never met. If they're 13 or older (or whatever age you decide on), you can expect them, as the rest of the connected world does, to be responsible with their personal information when communicating with people they don't know. Nintendo, you're a great, innovative company that's proven itself willing to take risks for the benefit of the experience of the consumer. Please discuss the changes I describe above, and you may see that you truly can do online much, much better than you have planned. Mallhew Quote:
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#130
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| ^I want to hear something good from their response, Like "we are working on a system similar to Xbox Live"
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