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  #5041  
Old October 11th, 2007, 03:55 AM
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Quote:
Originally Posted by codenamelenny View Post
I didn't read through all the posts so I don't know if any mentioned that online co-op was confirmed.
Let me just mention that that is also the fucking bomb.
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  #5042  
Old October 11th, 2007, 04:03 AM
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Batman and Sora, confirmed. They join the fray LOL.
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  #5043  
Old October 11th, 2007, 04:36 AM
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I predict a new NA release date.
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  #5044  
Old October 11th, 2007, 04:46 AM
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I predict sonics profile.

If not then i predict mario kart stage.
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  #5045  
Old October 11th, 2007, 05:12 AM
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Sonic Final Smash.

Been awhile since I posted. Luv Brawl moar now.

Pushback release date to when I get my cary=Ouchies wallet.
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  #5046  
Old October 11th, 2007, 05:51 AM
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Quote:
Originally Posted by MasterSword View Post
Onions here, onions there.

I'd love to see Megaman in Brawl. Whether he be from the original, MMX, Battle Network, or Legends.

I always wanted Bomberman 64, but never got it. I got Bomberman Hero instead.

What a mediocre game that was.
Hero was better in everyway aside from the lack of multiplayer. What a terrible decision to make a bomberman without multiplayer, that was the only thing worth having on bomberman64.
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  #5047  
Old October 11th, 2007, 06:01 AM
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Quote:
Originally Posted by Tag View Post
Hero was better in everyway aside from the lack of multiplayer. What a terrible decision to make a bomberman without multiplayer, that was the only thing worth having on bomberman64.
I only played Bomberman 64 for a few minutes a long time ago. But yeah, you take a successful party game with an overhead view known for its incredible multiplayer, and turn it into a 3rd-person adventure game with no multiplayer.

I wonder who came up with that brilliant idea.
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  #5048  
Old October 11th, 2007, 06:10 AM
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We can check for the updates early.

For instance if there was a new normal item, it would be found at:
http://www.smashbros.com/en_us/items/item11.html

Same thing could be done for assist trophies, pokemon, maps, music, game modes, etc... everything basically, but characters.
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Originally Posted by PhoenixKfz View Post
Hey, Iamrecognized...

Heres my dreams.....

Now go dash them on those rocks over there.
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  #5049  
Old October 11th, 2007, 08:04 AM
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Sonic: Special Moves

Characters

The original Sonic the Hedgehog game used only one button. I think its simple yet exhilarating play was its virtue.

And given that this game’s controls are also simple, I think it personifies his distinct characteristics.

<Side Special Move: Spin Dash>



Yeah, you have to have this.

Hop into a supersonic Spin Dash. If you charge it up just a bit, your speed will increase.

It’s also possible to rise up while spinning.



Spin Dash, jump. A two-hit combo.



Then keep pursuing with a midair attack!



And do a Spin Dash in midair to return.

That, too?
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  #5050  
Old October 11th, 2007, 08:06 AM
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<Down Special Move: Spin Charge>

By holding the Control Stick down and tapping the special-move button, you charge up your spin and do a Spin Dash. This may feel better for some—there’s no pop.



KEEEEEEEEEE!

<Up Special Move: Spring Jump>

And his up special move is the Spring Jump. That spring launches you wayyy up in the air.



That’s high!

You might not use it on the ground much, but rumor has it that if you do, the spring that remains can be used by other characters.



Ah! It’s true.
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