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  #101  
Old January 14th, 2008, 08:28 PM
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Quote:
Originally Posted by rounds1 View Post
That's not entirely true. I liked Bump'n Jump a lot!





Nothing new, dude.
No I'm right, you're wrong.

You prefer racing sims. Or at least more realistic than NFS.
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  #102  
Old January 14th, 2008, 08:31 PM
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Originally Posted by Fyrus View Post
No I'm right, you're wrong.

You prefer racing sims. Or at least more realistic than NFS.

Don't you realize that you lose all credibility when you start talking about "good" and "EA" in the same breath?

I guess I like a mix of sim/arcade in my racing games. Straight up sims can be boring sometimes.
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  #103  
Old January 14th, 2008, 08:42 PM
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I think NFS: MW is underrated.
Agreed. I had so much fun with it on my Cube.
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  #104  
Old January 14th, 2008, 08:46 PM
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Agreed. I had so much fun with it on my Cube.
You sir, win my appreciation.
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  #105  
Old January 15th, 2008, 02:31 AM
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I also enjoyed MW I think it was far better than carbon however some of the chase sequences late in tha game were so irritating going on for 30 minutes or more kinda pointless
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  #106  
Old January 15th, 2008, 03:23 PM
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An Alan Wake story!

Alan Wake - preview - play™
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  #107  
Old January 15th, 2008, 03:41 PM
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Also, Turok demo available today on XBL.
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  #108  
Old January 15th, 2008, 03:59 PM
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Originally Posted by rounds1 View Post
Also, Turok demo available today on XBL.
Major Nelson has updated the availability for the game. The demo is available in the following regions: Australia, Austria, Belgium, Denmark, Finland, France, Germany, Hong Kong, India, Ireland, Italy, Netherlands, New Zealand, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan and United Kingdom


gaaaaaaaaaaaaaaaaaaaaaaaaaay
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  #109  
Old January 15th, 2008, 04:02 PM
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So everywhere BUT the US? What the hellz?
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  #110  
Old January 15th, 2008, 06:31 PM
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There. Will. Be. Blood.

Huge MS showing to be at GDC:
Quote:
Schappert will be presenting the session, “A Future Wide Open: Unleashing the Creative Community” during GDC on February 20 from 10:30 a.m. to 11:30 a.m. PST in the Esplanade Room of the Moscone Center's South Hall.

The session will delve into Microsoft’s efforts to “democratize” game development through Xbox Live and XNA development tools. For many months, the software giant has been evangelizing the possibilities of a platform that will allow developers of all skill levels to create games that would be shared with the console gaming public.

XNA boss Chris Satchell has repeatedly expressed his desire to create a “YouTube for Games” on consoles.

A statement from event organizers CMP Group said that the session will “set the strategy for Xbox 360 this upcoming year, revealing top developers' plans for the platform in 2008.”

It’s quite possible that Microsoft will use GDC as a platform to announce big plans for its “YouTube of Games.” Satchell confirmed to Next-Gen in December that Microsoft is actively working on a user-generated games project, and that details would be revealed in early 2008.

"Xbox 360 will still have triple-A games, will still have Xbox Live Arcade games, but will also have this whole 'Community Arcade' idea," Satchell said at the time.

Schappert is a well-established industry vet. He founded Tiburon Entertainment, which became EA Tiburon, home of Madden NFL. Schappert joined Microsoft in August 2007, where he oversees Xbox Live, Games for Windows—Live, XNA game development tools, MSN Games, Windows Live Messenger and Windows games.

"The Game Developers Conference is the premiere stage for industry leaders to present their strategies for advancing the state of the art of games," said Jamil Moledina, executive director of GDC in a statement. "Given John's experience and the Microsoft game development team behind him, we are confident that our attendees will not want to miss this glimpse into the future of how games will be made."
Microsoft’s Live Boss Keynoting GDC : Next Generation - Interactive Entertainment Today, Video Game and Industry News - Home of Edge Online
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