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  #21  
Old February 21st, 2008, 12:20 PM
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They apparantly have done that too.

Although only through the lighting. The art direction is pretty strong.
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  #22  
Old February 21st, 2008, 12:22 PM
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They need more HDR though. Everything is grey and blends in too much. The city wasn't very organic, if you get my drift.
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  #23  
Old February 21st, 2008, 12:22 PM
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As long as the game has flashbacks of that ammo-stealing cock Carmine getting killed, it's all good.
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  #24  
Old February 21st, 2008, 12:25 PM
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What ?
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  #25  
Old February 21st, 2008, 12:26 PM
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What ?
I was low on ammo once and there was ammo in front of me, I went to walk over it and Carmine appears from nowhere in front of me and "lifted" the ammo.

I wasn't even aware the AI could take ammo. There was a stunned silence in the room.
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  #26  
Old February 21st, 2008, 12:28 PM
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Haha

That's no reason to wish a man dead though.
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  #27  
Old February 21st, 2008, 12:29 PM
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I get quite emotional when I'm low on ammo.
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  #28  
Old February 21st, 2008, 12:30 PM
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He's already dead.

Cole is way cool though.
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  #29  
Old February 21st, 2008, 12:51 PM
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Well for those curious as to what to expect the game to look like this Unreal Engine tech demo is all about Gears of War 2. 'Very impressive' is what I'd call it if the final game can live up to these graphics and run at a decent frame rate.
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  #30  
Old February 22nd, 2008, 08:57 PM
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Too many exclamation marks.

And when you meet Cole for the first time, he says a bland phrase in the most awesome way ever. His voice made me lolz.
"You missed! You need glasses, sucka'."
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