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#31
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| Can you imagine the bitter tears if the Gold Edition players had an advantage? Now do you see why they charge for those weapons? If the weapons were free, there'd be epic tears from Gold players.
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#32
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| Well the servers are live. OMFG I'm in game ![]() EDIT: OMG ITS EPIC LULZ PLOWING THE TANK THROUGH BUILDINGS LOLLOLL Last edited by chedabob; March 25th, 2008 at 12:18 PM. |
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#33
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| So how is it, cheda? Any good?
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#34
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| It was good, until my 360 shat bricks and kept crashing ![]() EDIT: My 360 is fine now :s Last edited by chedabob; March 25th, 2008 at 05:38 PM. |
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#35
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| How many players in a match at a time? Also, how large are the maps?
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#36
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| Maps are pretty huge. I think I've seen >24 players. It plays a little bit like Frontlines: You progress forward to each new objective, and it opens up new areas of the map. It's totally awesome plowing through a wall in a tank |
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#37
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| Quote:
![]() I haven't played Frontlines, so I can't say as I know what you're talking about there. |
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#38
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| The environments aren't fully destructible, but they are pretty close. And they kind of destroy in sections: You can't half blow-up a wall, it blows up the whole thing. It's still cool, but not the same level of destruction as Red Faction. The master server is struggling at the moment. I haven't been able to get in a game for about half an hour. |
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#39
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| Quote:
EA's probably having 1st-day issues right now. Hopefully they'll do the right thing for once and sort it out. You'd think by now these companies would be prepared, but it still happens every time. |
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#40
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| No, I mean, if you shoot a rocket at the house, it'll take out a segment of that wall. It won't punch a unique hole in the wall. Everytime you shoot that spot of the wall, you'll get the same outcome. The damage is pre-computed, so you are able to blow through the walls, but you can't blow half of one wall, and half of another in one shot. It'll be all of one of them, or all of both.
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